Energy Compatible Maps
One package. All your Energy maps working together, without conflicts.
When two or more Energy maps modify the same GTA file (occlusion, LOD, collision, objects, grass), FiveM keeps only one copy, causing issues with the other map: holes in the ground, missing objects, and incorrect occlusion. energy_mapdata automatically resolves these conflicts for any combination of Energy maps you own.
How it works
• Detects the Energy maps running on your server, even if you have renamed their folders.
• Applies the correct merged version of each conflicting file, tailored to your exact combination of maps.
• Automatically recalculates when you add or remove a map. No more downloading individual fixes.
• Compatible with newer game builds (3717+): the maps’ "build" folders are applied automatically.
• Console messages in English, Portuguese, or Spanish, based on the locale setting in your server.cfg file.
Install in 2 steps
Place the folder in resources and add ensure energy_mapdata after your Energy maps. That’s it.
Full guide: energy-fivem.gitbook.io/energy-mlos/maps/energy-compatible-maps
Who can get it?
Only customers who already own at least one Energy map or have an active ALL MAPS subscription can request energy_mapdata.
Free of charge. Delivered through the Cfx Portal (Keymaster), protected by Asset Escrow.